Video games have become an important staple in the homes of many Americans today. During the Christmas season, video games are in high demand, esteem, as parents rush to buy the latest device or gaming console. Each year, the hunt is on for the perfect action packed game that will keep the attention and focus of the player. Not surprisingly, the new game is often the most violent one chosen, with all the blood, guts, and gore a person could possibly endure, offering hours and hours of entertainment. I stand against this type of mental programming and I feel that video game content should be more regulated. While video games provide an additional source of entertainment, I believe that violent video games are a main contributor of the growing behavioral problems that kids are experiencing today, and they have a huge impact on children mentally. Video games have traditionally been viewed as an additional source of safe entertainment. Many say that it is all just in the name of fun. Some adults argue that when they were kids, they played video games and it was important to their generation. Independent studies conducted found that evidence suggests that violent video games are innocent and do not result in more aggressive behavior in children (PsychCentral.com). Video games kept many people off the streets, while they provided another option for entertainment. Instead of neighborhood fights, the video game entertainment was found to be far safer. Regardless of the seeming benefits of video games, there is another side which we must examine. With the rise of violent video game sales, over the last 30 years, there has been a trend of violent behavior in our children. There is a consumer demand for violent video games (PamF.org). Never before, in our history as a country, have we had more individuals displaying such widespread problems, at home and at school. Teens are killing other teens and display more disruptive behavior, stopping inst