After Treyarch released "Black Ops" in 2010 for a month, statistic showed that it had already been played for over 600 million minutes, which is equivalent to about 68,000 years in total. This proves how much our generation are drawn to play such video games. It is also important to note that 90% of school-aged individuals play video games. Already, it is shown to be one of the most time-consumed activities for young children. With fascinating games to come due to new technology, it is clear that the number of users and consumed time will increase. For a long time, its negative effects have been a major concern for parents. Will the violent images and vulgar language change how a child's brain functions? However, it is interesting to see facts that show how not all effects are detrimental. The harmful effects video games may have on human behaviour are very well known. These assumptions are what encourage parents to avoid their children from playing excessive hours of video games. First and foremost, they teach wrong values. The aim of the game for many of these video games is to be aggressive and vengeful to beat the "bad guys . In other words, they are rewarded for being violent. Also, a lot of these games display woman as provocatives or "helpless . These displays of gender biased stereotypes send out the wrong message for young players who have not consolidated their world views. Secondly, Minneapolis-based National Institute for Media and the Family shows that video games can be addictive. It can increase depression or anxiety when players are not enjoying their video games, and can make them isolated from society. Finally, due to this addictive quality games have, the amount of time playing video games is proven to hinder their academic achievement. A survey conducted by Lynch & Walsh in 2004 showed that the more time a school child spent on video games, the poorer their school grades tended to be. By playing video games on a