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Video Games - Worlds of Reality

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?World of Reality Can playing video games make a better world? How can the world of Warcraft help the World of Reality? The world spends a billion hours a week playing online games. If the world can spend a billion hours a week with online games then why not make a game that focuses on a real-world problem which makes players still have a sense of belonging in reality? “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.”- McGoniga Although the number of consoles available in the market is relatively small, the number of video games that these consoles can work with is amazingly high. It's hard to enter the console market, but anyone can make games that can be played in any select console. The Playstation by Sony, XBox by Microsoft, and Nintendo are some of the main consoles accessible in the market today, and also what most players own. There is a non-limited number of video games on the market, with a trend that is inclined to make even more. There are different kinds of players of video games with each seeking a distinct sensation. This is possibly the reason for the availability of numerous and different arrays of video games. For instance, there are those that opt for racing games such as Need for Speed while other may prefer warfare games such as Call of Duty. It is important to serve the entire market and ensure that anyone that is not exploited is promptly served to meet the economic needs of most video games makers. One aspect of video games and the consoles that allow for them to be played is that they have become increasingly accessible to most people around the world, which may be viewed a positive development, but may also hold adverse consequences. In video games, there are quests, objectives, skills, etc. each one of these quest/skills focuses on the level the player is. A player will never get a mission that is too easy or too hard. It focuses on what level they are now and what skills they acquire. In reality, we could give people jobs on what skills they acquire. That’s why we go to college right, to acquire these skills for a job? No, people go to college to learn a skill to make money that they will enjoy for maybe ten years. In video games, the creators want to keep you excited with something new. Each video game has a reward for the player for his quest. In reality, the reward is money. What can you do without money? People may think that money is all you need to be happy. That is false; in video games after a quest you get money, and people compliment you. In reality, all people do is complain about how much money a richer person is making than them. In the game Fable, after the player completes a quest the town people rich or poor cheer for the player just being happy that a task has been done to help the NPC’s (The computer coded extra people in the game) virtual world. Now, added up, all the time in the whole world playing World of Warcraft equals approximately 5.93 million years. 5.93 million years ago is when the first ape was walking the earth. If reality where it’s at right now from 5.93 million years ago came to make this much adaption on our planet then where has World of Warcraft gotten in there 5.93 million years. If people focused on real world problems with games like World without Oil with an added up time of 5.93 million years, we would have no more fossil fuel problems. It is impossible for the world just to stop playing video games like said here: “We are what we repeatedly do. Excellence, then, is not an act, but a habit.”-Aristotle. We frequently play video games; in general we have played games for centuries. The first artifact o

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