In modern Japan, popular musics are always related to idols as being one of the Japanese social mainstreams. For the consumers, most of the idols are popular due to their stage appearances and visual attractions rather than their musical or vocal skills. However, there is one additional technique that Japanese use to produce unique idols and tend to distinguish them from other common idols. They are manufacture idols, which are good examples of how Japanese make new innovations in their pop culture. Manufacture idols system is a combination of anime-like characters and the technology in Japan. Both of these factors are huge in Japan and are well combined in other field of works. With the great novelty and the visual attractions behind the idea, manufacture idols become very popular in Japan; and because anime and technology are two widespread cultures in Japan, their combination make the manufacture idols system carry a very uniquely Japanese style. Japan has huge technological industries as its recent technology fast developed. The Japanese are likely and even proud to use technological productions, and many of the creative ideas are based on their technology. Similarly, Manufacture idols came from a technological software called “Vocaloid”. Vocaloid is originated from the singing synthesizer system which dates back to “a research by Kelly et al in 1962 when there have been various singing synthesizers proposed since then, whether they are commercial or noncommercial” (Kenmochi, 2012). However, Kenmochi (2012) also indicates that “those singing synthesizers have not been widely used in musical creation, although some musicians experimentally utilized them in their music.” Later on, Japan became one of the countries that tended to develop this type of technology. “Since 2007, there has been a big boom of musical contents using singing synthesis software especially in Japan” while “amateur musicians use singing synthesis software to create their original compositions. (Kenmochi, 2012). Vocaloid was developed by Yamaha Corporation which is a Japanese multinational corporation, and it came out as a commercial singing synthesis software and are widely used in Japan. Yet, According to Kenmochi and Ohshita’s article (2007) Vocaloid is not released by Yamaha Corp. “Yamaha licenses the technology and software to third-party companies. Those companies develop and release their own singer library bundled with the Vocaloid software. Since 2004, five products have been released with Vocaloid version 1 so far: “Leon”, “Lola”, and “Miriam” from Zero-G Limited, UK, and “Meiko” and “Kaito” from Crypton Future Media, Japan” (Kenmochi & Ohshita, 2007). These first released Vocaloid characters (known as Vocaloid 1) have different voices and appearance, and they are divided to different language categories as some of them were released by the British company and others were released by the Japanese company. The voices of these characters were not completely artificial. Instead, the producers collected the sample voices from certain singers or voice actors first, and then produced the singer library. Musicians with certain musical knowledge and technique could make musics by using Vocaloid, and they could choose to make musics for certain characters based on their preference on looks or voices. Vocaloid consists of three parts. Score Editor provides an environment in which the user can input notes, lyrics, and optionally some expressions; Singer Library, mentioned previously, is a database of samples (mostly diphones) extracted from real people’s singing; and Synthesis Engine receives score information, selects necessary samples from Singer Library and concatenates them. (Kenmochi & Ohshita, 2007) Later on, more and more characters came out in Japan released either by companies such as Crypton Future Media or on the Internet. These new characters are known as Vocaloid 2 and the second generation of Vocaloid software, and they embodied the same technology used in Vocaloid 1. Eventually, in 2007, Vocaloid technique and its characters became a huge boom in Japanese pop culture. Many music production teams in Japan started to make songs for these characters, and these producers are known as characters’ masters. Moreover, as the first Vocaloid 2 character Hatsune Miku came out followed by various Vocaloid characters, more and more amateur musicians (especially those who like electronic musics) joined to make Vocaloid musics; more anime fans started to support such products; and more other audiences appeared to be interested in such innovations. Different characters came out with different Vocaloid software and are released by different companies and medias. The productions began to play a big role in the music market in Japan. Like Goto says in his research “As music synthesizers generating various instrumental sounds are already widely used and have become indispensable to pop