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The Psychology of Frankenstein

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Frankenstein is the name of a scientist who tried to construct a person. In doing so, he worked a long time trying to accomplish this task. However, the task backfired and instead of creating a person-he created a monster. Many people believe that the monster’s name is Frankenstein, but in reality the monster’s creator is Victor Frankenstein. Victor Frankenstein is the main character in the graphic novel Frankenstein by Mary Shelly. Frankenstein is a monster that is made up from the body parts and organs of the dead. Later, the monster begs Victor Frankenstein to build a companion for him. The monster threatens to destroy and kill if Victor refuses the request; but, if Victor agrees, the monster promises to take his mate into the woods and to never be seen by humankind again. Frankenstein begins to work on the mate, but his conscience stops him from completing the task. He then destroys the work. Angered to see his mate being destroyed, he forces his way into the house and tells Frankenstein that a terrible punishment will fall upon the young man on his wedding night. The monster leaves by sea. Later, to torment his maker, he kills Clerval. In the novel "Frankenstein," the monster learns using classical conditioning. He is able to connect the dots, meaning he is able to put the words and phrases he learns with what the words actually mean. Classical conditioning is a learning process that occurs when two stimuli are repeatedly paired; a response that is at first elicited by the second stimulus is eventually elicited by the first stimulus alone. In Classical conditioning, we learn to associate two stimuli and thus to anticipate events. Conditioning is not the only way of learning; through cognitive learning we acquire mental information that guides our behavior. “Observational learning, one form of cognitive learning, lets us learn from other’s experiences” (p.277). In Frankenstein, the monster was watching a family’s daily

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